Buildings and Units Preview
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Buildings and Units Preview
Let me give you a brief on what we gonna have for this game as follows:
Buildings
Town Hall
The main and important building. Townhall must be protected at all times as it is important for gold generation and construct other buildings. Townhall gives 5 gold per turn and 1 Food for unit. If townhall is destroyed, the player won't able to construct new buildings and lost the major gold generation
Farm
This farm provides 5 food for units to be trained. Farm is needed alot as more units to be trained for defence and offenses
Barracks
This is the primary building which trains most of the units. It allows to train one unit per turn per barrack.
Lumber Mill
Lumber mill will generate 1 gold per turn and unlock archer to be trained in Barracks.
Units
Footman
The basic melee unit to be trained in Barracks. Footman has decent attack and defense. Footman also will generate 1 gold per turn as long as the footman is in the map. Footman has good defense against ranged units which received a reduce damage by 1
Archer
The basic ranged unit. Archer required to have Lumber Mill in order to be trained in Barracks. Same like footman, archer also generate 1 gold per turn.
More to come...
Buildings
Town Hall
The main and important building. Townhall must be protected at all times as it is important for gold generation and construct other buildings. Townhall gives 5 gold per turn and 1 Food for unit. If townhall is destroyed, the player won't able to construct new buildings and lost the major gold generation
Farm
This farm provides 5 food for units to be trained. Farm is needed alot as more units to be trained for defence and offenses
Barracks
This is the primary building which trains most of the units. It allows to train one unit per turn per barrack.
Lumber Mill
Lumber mill will generate 1 gold per turn and unlock archer to be trained in Barracks.
Units
Footman
The basic melee unit to be trained in Barracks. Footman has decent attack and defense. Footman also will generate 1 gold per turn as long as the footman is in the map. Footman has good defense against ranged units which received a reduce damage by 1
Archer
The basic ranged unit. Archer required to have Lumber Mill in order to be trained in Barracks. Same like footman, archer also generate 1 gold per turn.
More to come...
aosh2tm- Admin
- Posts : 963
Points : 1375
Join date : 2010-03-10
Age : 41
Awards : [table cellspacing=2][tr][td][/td][td][/td][td][/td][/tr][tr][td]Most wins
2011(20)[/td][td]Highest point
winning 2011(10)
2012(11)[/td][td]Longest winning
streak 2011(8 )
2012(2)[/td][/tr][tr][td][/td][td][/td][td][/td][/tr][tr][td]Bankrupt maker
2011(4)
2012(2)[/td][td]No Bankrupt
2012[/td][td][/td][/tr][tr][td][/td][td][/td][td][/td][/tr][tr][td]Ultimate Winning
Points Bronze[/td][td]Champion Winning
Bronze[/td][td]Self-pick Winner
Bronze[/td][/tr][/table]
Character sheet
HP:
(69/100)
MP:
(15/20)
Power:
(18/20)
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